690MB
"LimbusCompany of the Prison Bus Company" is the third game work of South Korean independent game studio Project Moon after "Brain Leaf Company" (Lobotomy Corporation) and "Ruins Library" (Library of Ruina). The latest is a "evil resonance cruel RPG", the game plot continues the previous, occurred in the brain after the collapse of the company. In the border prison bus company, you will play the role of decision-maker. Your duty is to command the twelve criminals. You will find and recover the golden branches in the branches of the brain lobe company all over the city. You will take the company's most comfortable bus to shuttle through the city. The background of the game is that the brain lobe company collapsed after the "white night and dark day" incident. although the headquarters of the brain lobe company was reduced to ruins, its branch was lucky and relatively intact, but their doors were permanently closed, and those poor employees were locked up with those whimsical bodies. And you, as the decision maker of the company, you have to direct the Twelve Sins to search for these broken branches of the brain lobe, enter and try to recover those valuable fragments, and your journey begins. Fantastical brain lobe company source of clean energy organisms. The brain lobe company once used this organism to produce "enkephalins". On your journey through the city, you are bound to meet a vision somewhere. We need to collect the enkephalins produced by the heterotropes, which are our necessary clean energy. Golden Bough This is the most essential substance of brain lobe company. In those fragmented lobes of the brain, there is this substance called golden branches. Your goal is to find and recover the golden branches scattered in the lobes of the brain during your journey to the city. E.G.O Brain Lobe's technology for extracting weapons and armor from the phantasmus. This kind of equipment has magical power and its own powerful ability. It is a person who has no combat experience. After being equipped with this equipment, he immediately knows how to wield and use it. Unfortunately, the E.G.O equipment that remained in the brain lobe headquarters has disappeared with the collapse, but in the brain lobe branch, we can still recover some. Please recycle E.G.O equipment during your discovery branch. The countless possibilities that personality gets from a certain shit different dimension. There are innumerable possibilities in those innumerable dimensions, and thanks to our technology, you can take the personhood of innumerable siners from other dimensions and lend it to your sinful ones.
82.67MB
Melon Craft: Ragdoll Sandbox is a physics-based game where all mechanics interact with each other. The experience is built as a true people sandbox, focused on physical interactions, destruction, and experimentation with human characters and objects.Players can freely interact with characters, weapons, blocks, and structures in a fully interactive sandbox game. All interactions are driven by consistent pixel-based physics, making every action feel responsive and connected. Objects can be customized through a movable parameter window, where scale, gravity, power, and other physical properties can be adjusted in real time.Thanks to full multitouch controls, players can manipulate objects while moving the camera at the same time. This makes building, fighting, and experimenting smoother and more precise than in many other games of this genre.Ragdoll characters react realistically to forces and damage, creating a detailed human sandbox experience. Impacts produce pixel-perfect blood effects that physically fly through the scene, collide with surfaces, and leave decals. These decals remain attached to objects and move together with them, reinforcing the feeling of a living people sandbox.The game features a deep destruction system based on physical stress. When characters take damage, flesh reacts, bones and organs can be exposed, and the body responds dynamically to applied force. This level of physical detail supports the idea of a true human sandbox driven entirely by simulation.Weapons are fully integrated into the physics system. Melee weapons such as swords, axes, pickaxes, and shovels interact differently with materials. Ragdolls can be pierced and remain attached to weapons until force is applied. Firearms include visible pixel projectiles, recoil, ricochets, particles, and sound effects that provide strong physical feedback.Explosives such as TNT, grenades, and a nuclear bomb generate powerful physics reactions. Explosion strength can be adjusted, affecting characters, buildings, and surrounding objects. Particle effects, sound, and vibration emphasize the impact of each explosion inside the ragdoll sandbox.The building system allows players to place blocks aligned to a grid, ignoring gravity while structures remain intact. Once a block is removed, constructions become fully physical, calculating load, leverage, and collapse in real time. Destroyed objects break into physical fragments that can also be damaged and destroyed, expanding interaction possibilities in the people sandbox.When multiple living characters are present, a special war mode becomes available. Characters can be armed or pick up weapons themselves and engage each other, creating dynamic and unpredictable battles inside this people sandbox.A non-intrusive tutorial is integrated directly into gameplay. At the start, a physical TV object falls into the scene and visually demonstrates basic controls. Players can destroy or remove it at any moment to skip the tutorial naturally.Melon Craft: Ragdoll Sandbox is built around freedom, interaction, and physics experimentation, forming a complete human sandbox where the same mechanics reveal themselves differently in every situation.
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